Ray Breslin is the world's foremost authority on structural security. After analyzing every high security prison and learning a vast array of survival skills so he can design escape-proof prisons, his skills are put to the test. He's framed and incarcerated in a master prison he designed himself. He needs to escape and find the person who put him behind bars. Written by Anonymous
Simon and Robyn are a young married couple whose life is going just as planned until a chance encounter with an acquaintance from Simon's high school sends their world into a harrowing tailspin. Simon doesn't recognize Gordo at first, but after a series of uninvited encounters and mysterious gifts prove troubling, a horrifying secret from the past is uncovered after more than 20 years. As Robyn learns the unsettling truth about what happened between Simon and Gordo, she starts to question: how well do we really know the people closest to us, and are past bygones ever really bygones? Written by STX Entertainment
The One Warrior is a fantasy/action piece that is loosely based on video adventure games. In our story, the character of The One Warrior finds himself in a mythical world where he must destroy the Evil Lord Shoukata, but to do so he must first fight his way through many challenges. These include dragons, the cursed swords of Damacleus, the Samurai Six, the Amazon Warriors, and much, much more. With each level he passes through, the more powerful he becomes until the end where we realize it is really a man who may have been testing a new video game. Or was it? The truth may never be known. Written by Jewel A
Jared, the son of a Baptist pastor in a small American town, is outed to his parents at age 19. Jared is faced with an ultimatum: attend a gay conversion therapy program – or be permanently exiled and shunned by his family, friends, and faith.
Sean Haggerty only has an hour to deliver his illegal cargo. An hour to reassure a drug cartel, a hitman, and the DEA that nothing is wrong. An hour to make sure his wife survives. And he must do it all from the cockpit of his Cessna.
A woman on the brink of a marriage proposal is told by a friend that she should date other men before spending the rest of her life with her boyfriend.
Ten women find themselves in a vacant mansion on Spektor Island in December, 1972. Each believes she's traveled to the house on business, but they all agree that something seems strange. For one thing, the entire house is full of pictures and statues of pigs. The women all come from drastically different walks of life. None of them would have chosen to spend the night together in such an eerie place, but the last ferry for the mainland has just left, and a terrible storm is rolling in. Trying to make the best of an unpleasant situation, they raid the mansion's wine cellar and throw a party. As the night creeps on, however, it becomes clear that someone--or something--has lied to get them in the house. It's not long before someone mentions that Spektor Island is supposed to be haunted. Of course, no one in the house believes in ghosts. At least, not until the first murder. What do an actress, a religious zealot, a renegade, a coed, a model, a singer, a medium, a real-estate investor, a... Written by Anonymous
A teenage boy's infatuation with a woman he sees on the bus further complicates his already tumultuous adolescence.
Eight-year-old Cal desperately craves attention from her childish father, and is prone to running away. John is a lonely widower whose life is filled with fear. When they meet one weekend in the shining woods of New England, their lives change forever.
When Declan loses his dog and best friend, Ralphie, his life starts to unravel.
A modern girl moves to a new school and is bullied. She throws a page from her journal into a hollow tree, and a monk from medieval England receives it. They begin a correspondence through time to help each other.